![]() Dedication Introduction Dan Ariely Walter Bender Steve Benton Bruce Blumberg V. Michael Bove, Jr. Cynthia Breazeal Ike Chuang Chris Csikszentmihályi Glorianna Davenport Judith Donath Neil Gershenfeld Hiroshi Ishii Joe Jacobson Andy Lippman Tod Machover John Maeda Scott Manalis Marvin Minsky William J. Mitchell Seymour Papert Joe Paradiso Sandy Pentland Rosalind Picard Mitchel Resnick Deb Roy Chris Schmandt Ted Selker Barry Vercoe |
Steve BentonAt the risk of overusing the word "passion"which seems destined for the same unhappy fate as "creativity"I have a passion for helping cocksure ignorance evolve into thoughtful uncertainty, for tickling my 3-D funnybone, and for being in the room when exciting new things are being created.
Beyond that, we have superimposed the holographic display with a "touch and feel" haptic display, and developed software so that the image can literally be touched and probed, and even carved by pressing harder. Interactivity is a primary motivation for most of our digital technology, and this "haptic holo-video" system breaks entirely new ground in interface design and expectations. But our world is an impatient world too, and so we are also working on holographically inspired 3-D systems that require no special glasses to see, and that might become practical within the next few years. They are based on camera technologies that divine exactly where the viewer's right and left eyes are in space, and agile optical systems that deliver the right and left eye views to exactly those two locations. As the viewer moves from side to side, new perspective views are very rapidly computed and presented, so that the image's appearance approaches that of a hologram, with "look around" and "look over and under" elements. Will our inventions ever present a truly satisfying "window view upon reality," whether from a digital source or a remote location? Well, it is still the early days, comparable to the 1920s for television, which is why we consider spatial imaging to be a worthy academic research topic. But our world's appetite for the realism and engagement that truly high quality 3-D can offer won't be satisfied until we finish the job. The challenges are many, and the solutions are not simple, inexpensive, or just around the corner. Some fundamental inventions are still waiting to be made! We are tracking them down using intuition, science, and experience, plus all the new tools that MIT can offer. Favorite childhood toy: definitely the old mechanical construction sets! |
Copyright 2003 MIT Media Laboratory; Image Hank Morgan |